As a Character Concept Artist with three years of industry experience—and nine years working in creative fields like illustration and visual development for animation—I have a solid background in storytelling and design. I’ve worked on projects in animation, book illustration, comic books, and video games, which has helped me become a more adaptable and well-rounded artist.
I’ve worked with studios like Playground Games, where I helped bring ideas to life for the upcoming Fable. I focus on character and prop design, always aiming to create engaging and visually interesting worlds. I’m a self-learner with a strong work ethic and a problem-solving mindset.